Campaign
Six lands. Six eras.
From catapults on green hills to plasma guns among the clouds. Each land changes how your shots fly — and what the enemy builds.
- 01
Green Hills
Heavy stones fly slow and high.
Your weapon
Catapult
Trebuchet
Twin Catapult
How it flies
- Speed
- Gravity
- Wind
Castles to take · 9
- Outpost
- Old Keep
- Watchtower
- Iron Bunker
- Bouncy Walls
- Night Raid
- Wild Field
- Twin Towers
- The Citadel — boss
- 02
Wild Steppe
Fast cannonballs, steady arcs.
Your weapon
Cannon
Mortar
Twin Cannon
How it flies
- Speed
- Gravity
- Wind
Castles to take · 10
- Sich Ford
- Steppe Watch
- Willow Camp
- Rapids Fort
- Kurgan Hill
- Oak Island
- Salt Road
- Eagle Bluff
- Reed Marsh
- Hetman's Keep — boss
- 03
River Forts
Rockets speed up in flight.
Your weapon
Rocket Rack
Heavy Rocket
Twin Rockets
How it flies
- Speed
- Gravity
- Wind
Castles to take · 10
- Mill Bastion
- Ferry Point
- Old Redoubt
- Twin Bridges
- Powder Yard
- Star Fort
- Lock Keeper
- Ridge Battery
- Ravelin
- Great Bastion — boss
- 04
Iron Valley
Heavy shells drop hard.
Your weapon
Howitzer
Siege Howitzer
Twin Howitzer
How it flies
- Speed
- Gravity
- Wind
Castles to take · 10
- Rail Depot
- Coal Hill
- Iron Works
- Trench Line
- Signal Post
- Foundry
- Water Tower
- Viaduct
- Armory
- The Ironclad — boss
- 05
Concrete Line
Very fast shells, almost straight.
Your weapon
Field Gun
Mortar
Twin Gun
How it flies
- Speed
- Gravity
- Wind
Castles to take · 10
- Outpost Delta
- Dam Wall
- Supply Depot
- Radar Hill
- Hangar
- Lighthouse
- Quarry
- Pump Station
- Signal Tower
- The Stronghold — boss
- 06
Sky Citadels
Plasma floats far. No wind.
Your weapon
Plasma Gun
Plasma Mortar
Twin Plasma
How it flies
- Speed
- Gravity
- Wind
Castles to take · 10
- Neon Spire
- Orbit Gate
- Crystal Ridge
- Plasma Yard
- Hover Dock
- Ion Field
- Star Port
- Mirror Keep
- Zero Point
- Last Citadel — boss
∞ Endless Siege
After the last citadel the campaign does not end: new castles keep coming, each a little harder than the last.
On the battlefield
Wind, storms, night battles, floods and windmills change every field. Each level of the first land brings one new thing.