01Angle and power
Set the angle, hold FIRE to charge and let go. Only a short line shows where the barrel points — the rest of the arc is yours to judge. Higher angles land steeper and clear walls; flatter shots arrive faster and hit the front of the fort.
- Fire your first shot with the endless cannonball and watch where it lands.
- Change one thing at a time: angle or power, not both.
02What to aim at
Aim at what holds the fort up, not at its top. A block at the base of a tower takes everything above it down with it. When the enemy hides behind a hill, lob the shot over it.
03Wind, storms, night and floods
Many fields change how you aim. Each level of the first land adds one new thing, so you learn them one at a time.

Wind pushes every shot; the arrow at the top shows where and how hard.

In a storm the wind gusts mid-flight — fire when it calms.

At night your own shots light up the field.

Floods cover the low ground: aim above the water line.

Windmill blades catch shots. Break them first.
04Turns or real-time
In turns mode you have time to read the wind and plan every shot. In real-time mode both cannons fire at once, and every reload counts — the first good shot often wins.
Build it strong. Then go and knock down someone else’s.